NeuClips
Menu
Start a conversation

IndustriesIndustryOne-minute read

Gaming and tech

Two audiences share this market: teenagers, and men in their late twenties and early thirties. Both arrive from everywhere at once.

For brands, marketing agencies, creators, public figures, PR firms

Gaming is one of the newest markets we work in, and one of the fastest to show its shape. We run channels on gaming setups, game moments and streaming culture.

Gaming-setup viewers, by age
  1. 13–1746%
  2. 18–249%
  3. 25–3442%
  4. 35–443%
  5. 45–540%
  6. 55–640%
  7. 65+0%
1%
women
99%
men
29%
in the United States, the largest single country
5%
arrived by searching

What we know about this audience

It is two audiences. On our gaming-setup channel, more than four in ten viewers are teenagers and more than four in ten are between twenty-five and thirty-four. One group dreams about the setup; the other can buy it.

It is global on day one. On the gaming channel we opened this month, Germany led with under a quarter of the viewing, ahead of the United States, Russia and Turkey.

It searches. One in twenty setup viewers arrived by searching, more than 1.5 times the rate across our channels. This audience looks things up.

It watches the streamers closely. On our streaming-culture channel, viewers watch more than three-quarters of each video, and more than eight in ten are between twenty-five and forty-four.

What we have built here

We opened a new gaming channel on alongside three other markets. Read what the first week showed.

What it means for you

More to read

  1. EssayYour audience is mostly strangers.On the channels we run, almost everyone watching has never followed the account that made the video. That changes what a following is for.
  2. Case studyDaily viewing nearly tripled in five days.Early October, across every channel we run. What moved, who was watching, and what it says about compounding reach.
  3. EssayAttention is counted in hours.Most media is sold by the glance. What a name actually needs is time in someone's head, and that time can be counted.